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Η Sony XH90 δεν θα έχει τελικά VRR και ALLM,τι κάνουμε;
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<blockquote data-quote="GKalantas" data-source="post: 1058612101" data-attributes="member: 57249"><p><strong>Απάντηση: Re: Απάντηση: Η Sony XH90 δεν θα έχει τελικά VRR και ALLM,τι κάνουμε;</strong></p><p></p><p></p><p></p><p></p><p>μια χαρά τα λέει ο Βιντσέντος</p><p>δεν νομίζω οτι ειπε πουθενά οτι ειναι το ίδιο, αλλά.. αφου τα Ηz και fps πρεπει να ειναι ίδια, για να μην έχουμε screen tearing.. και τα Ηz θέτουν limit στο πόσα fps θα δούμε... </p><p>[SPOILER]Does that mean that your frame rate is limited by your screen’s refresh rate? No; they are two separate things. Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. <strong>However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.</strong></p><p></p><p>Frame rate is typically used as a gaming benchmark for measuring the performance of hardware, drivers, games and APIs like Vulkan and DirectX. In this case the monitor’s refresh rate doesn’t matter because the frame rate is just used as a number to measure the gaming performance. A higher frame rate is better. However, when you’re actually playing a game, the display’s refresh rate does effectively limit the frame rate β if you have an 80hz display and your computer is capable of outputting 120 FPS, your screen will still only be able to show 80 different images per second.</p><p></p><p><strong>If the frame rate your computer is producing is different (either higher or lower) that the refresh rate of your monitor, you may experience a glitch known as screen tearing,</strong> where information from two or more frames is shown in a single screen draw. It is important to note that screen tearing does no damage to a display or graphics card.[/SPOILER]</p><p></p><p><a href="https://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/" target="_blank">https://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/</a></p></blockquote><p></p>
[QUOTE="GKalantas, post: 1058612101, member: 57249"] [b]Απάντηση: Re: Απάντηση: Η Sony XH90 δεν θα έχει τελικά VRR και ALLM,τι κάνουμε;[/b] μια χαρά τα λέει ο Βιντσέντος δεν νομίζω οτι ειπε πουθενά οτι ειναι το ίδιο, αλλά.. αφου τα Ηz και fps πρεπει να ειναι ίδια, για να μην έχουμε screen tearing.. και τα Ηz θέτουν limit στο πόσα fps θα δούμε... [SPOILER]Does that mean that your frame rate is limited by your screen’s refresh rate? No; they are two separate things. Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. [B]However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.[/B] Frame rate is typically used as a gaming benchmark for measuring the performance of hardware, drivers, games and APIs like Vulkan and DirectX. In this case the monitor’s refresh rate doesn’t matter because the frame rate is just used as a number to measure the gaming performance. A higher frame rate is better. However, when you’re actually playing a game, the display’s refresh rate does effectively limit the frame rate β if you have an 80hz display and your computer is capable of outputting 120 FPS, your screen will still only be able to show 80 different images per second. [B]If the frame rate your computer is producing is different (either higher or lower) that the refresh rate of your monitor, you may experience a glitch known as screen tearing,[/B] where information from two or more frames is shown in a single screen draw. It is important to note that screen tearing does no damage to a display or graphics card.[/SPOILER] [URL]https://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/[/URL] [/QUOTE]
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Η Sony XH90 δεν θα έχει τελικά VRR και ALLM,τι κάνουμε;
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