Search
Search titles only
By:
Search titles only
By:
Home
Forums
New posts
Search forums
What's new
New posts
Latest activity
Members
Current visitors
Κανονισμός Λειτουργίας
Σωματείο AVClub
Log in
Register
Search
Search titles only
By:
Search titles only
By:
New posts
Search forums
Menu
Install the app
Install
Reply to thread
Home
Forums
Ειδικές Κατηγορίες
Games
Video Games
Oculus Rift και άλλες VR (Virtual Reality) συσκευές
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Message
<blockquote data-quote="-ARIS-" data-source="post: 1057228372" data-attributes="member: 13263"><p><strong>Απάντηση: Oculus Rift (3D συσκευή)</strong></p><p></p><p>Μια ενδιαφέρουσα παρουσίαση πρώτων εντυπώσεων για το <strong>Oculus Rift DK2</strong> σχετικά με τα racing games. Όλο το άρθρο <a href="http://www.racedepartment.com/threads/oculus-rift-dk2-impressions-after-a-few-days-of-playing.96450/" target="_blank">εδώ</a></p><p></p><p>Υπέρ / Κατά / Συμπεράσματα:</p><p>[SPOILER]<strong>The good</strong>:</p><p></p><p>- Insane immersion, I’ve tested triple screens and it does not come close to this level of immersion.</p><p></p><p>- Immense presence, not only do you feel more like you are inside a car, you feel much more like you are in control of a car. Positioning the car on track is much easier, down to mere centimeters*.</p><p></p><p>- Feeling of loss of grip is instant, I was correcting slides on the RUF C-Spec that I have never ever before been able to, just because I could react much earlier to them.**</p><p></p><p>- Rather cheap solution compared to triple monitors</p><p></p><p><strong>The bad</strong>:</p><p></p><p>- Not a finished product yet, both hardware wise and software, tinkering needed.</p><p></p><p>- You are fully cut off from everything not the game, even checking what time it is means taking the headset off, chatting ingame is difficult.</p><p></p><p>- At this point in time, glasses is a slight issue, hopefully future versions are better</p><p></p><p>- Resolution and performance (on my system) too poor for competitive racing as of now</p><p></p><p><span style="color: #A9A9A9">* An example of this from iRacing in the C-Spec on Road Atlanta, was coming down the long straight downhill towards the chicane just before the pit entrance, just as I got on the brakes I thought to myself “S**T I’ve got the right wheels on the curbing I’m gonna loose it” and instantly counter steered and let off the brake BEFORE I had noticed the car sliding, resulting in just a slight twitch from the car, correction and then on the brakes again and made the corner without any drama. I went to check the replay, I was on the curb with about 5-10 cm, which I KNOW I would not have reacted to in time if I was racing on my monitor.</span></p><p><span style="color: #A9A9A9"></span></p><p><span style="color: #A9A9A9">** There is something about running with the Rift that makes it so natural to feel the loss of grip and how much to counter steer etc. I think it’s down to the fact that you are fully immersed with head tracking and positional tracking, hard to explain but you really get the feeling of what direction the car is moving in. This is why you can freely look around while driving without completely losing track of direction like I often found I will do if I try the same running TrackIR/FacetrackNoIR.</span></p><p><span style="color: #A9A9A9"></span></p><p><strong>Final Thoughts</strong>:</p><p></p><p>Long post is long… Sorry for that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But finally, to me it is no longer a question of “if 3D is the way to go”, the question for me now is rather “how”. I would love to compare the Rift to running either a huuuuge screen (perhaps even curved) with proper active shutter 3D and low input lag, aka SuperFOV, like this but with 3D and back projection:</p><p></p><p><a href="https://www.youtube.com/watch?v=Ev7cFzgpJ7s" target="_blank">https://www.youtube.com/watch?v=Ev7cFzgpJ7s</a></p><p></p><p>…or triple screens running the same 3D solution. Right now I think those won’t be able to beat a VR headset in terms of immersion, but I hope I get the chance to find out before the release of a consumer version of the Rift.</p><p>Should you buy one? Hell if I know, I’m having a blast with mine despite the hurdles and issues, and I dread the day I’ll have to go back to racing on my regular monitor…. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>So as I mentioned at the start, if you're not computer savvy you might want to hold out for now. [/SPOILER]</p></blockquote><p></p>
[QUOTE="-ARIS-, post: 1057228372, member: 13263"] [b]Απάντηση: Oculus Rift (3D συσκευή)[/b] Μια ενδιαφέρουσα παρουσίαση πρώτων εντυπώσεων για το [B]Oculus Rift DK2[/B] σχετικά με τα racing games. Όλο το άρθρο [URL="http://www.racedepartment.com/threads/oculus-rift-dk2-impressions-after-a-few-days-of-playing.96450/"]εδώ[/URL] Υπέρ / Κατά / Συμπεράσματα: [SPOILER][B]The good[/B]: - Insane immersion, I’ve tested triple screens and it does not come close to this level of immersion. - Immense presence, not only do you feel more like you are inside a car, you feel much more like you are in control of a car. Positioning the car on track is much easier, down to mere centimeters*. - Feeling of loss of grip is instant, I was correcting slides on the RUF C-Spec that I have never ever before been able to, just because I could react much earlier to them.** - Rather cheap solution compared to triple monitors [B]The bad[/B]: - Not a finished product yet, both hardware wise and software, tinkering needed. - You are fully cut off from everything not the game, even checking what time it is means taking the headset off, chatting ingame is difficult. - At this point in time, glasses is a slight issue, hopefully future versions are better - Resolution and performance (on my system) too poor for competitive racing as of now [COLOR="#A9A9A9"]* An example of this from iRacing in the C-Spec on Road Atlanta, was coming down the long straight downhill towards the chicane just before the pit entrance, just as I got on the brakes I thought to myself “S**T I’ve got the right wheels on the curbing I’m gonna loose it” and instantly counter steered and let off the brake BEFORE I had noticed the car sliding, resulting in just a slight twitch from the car, correction and then on the brakes again and made the corner without any drama. I went to check the replay, I was on the curb with about 5-10 cm, which I KNOW I would not have reacted to in time if I was racing on my monitor. ** There is something about running with the Rift that makes it so natural to feel the loss of grip and how much to counter steer etc. I think it’s down to the fact that you are fully immersed with head tracking and positional tracking, hard to explain but you really get the feeling of what direction the car is moving in. This is why you can freely look around while driving without completely losing track of direction like I often found I will do if I try the same running TrackIR/FacetrackNoIR. [/COLOR] [B]Final Thoughts[/B]: Long post is long… Sorry for that :) But finally, to me it is no longer a question of “if 3D is the way to go”, the question for me now is rather “how”. I would love to compare the Rift to running either a huuuuge screen (perhaps even curved) with proper active shutter 3D and low input lag, aka SuperFOV, like this but with 3D and back projection: [url]https://www.youtube.com/watch?v=Ev7cFzgpJ7s[/url] …or triple screens running the same 3D solution. Right now I think those won’t be able to beat a VR headset in terms of immersion, but I hope I get the chance to find out before the release of a consumer version of the Rift. Should you buy one? Hell if I know, I’m having a blast with mine despite the hurdles and issues, and I dread the day I’ll have to go back to racing on my regular monitor…. :p So as I mentioned at the start, if you're not computer savvy you might want to hold out for now. [/SPOILER] [/QUOTE]
Verification
Post reply
Home
Forums
Ειδικές Κατηγορίες
Games
Video Games
Oculus Rift και άλλες VR (Virtual Reality) συσκευές
Top
Bottom
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…