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<blockquote data-quote="tmjuju" data-source="post: 1417713" data-attributes="member: 2204"><p>FIR @ GPU </p><p></p><p>Ένα από τα πρώτα Papers που βρίσκω που βασίζονται σε μοντέρνες υλοποιήσεις GPU. Εννοείται ότι η δουλειά του Koon ( <a href="http://www.avclub.gr/forum/showthread.php?t=29204&page=2&highlight=koon" target="_blank">http://www.avclub.gr/forum/showthread.php?t=29204&page=2&highlight=koon</a> ) στο diy δεν έχει θέση σε ένα ακαδημαϊκό paper <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> , αλλά είμαι σίγουρος ότι σταδιακά θα δούμε και άλλα papers. </p><p></p><p></p><p>HIGH-PERFORMANCE REAL-TIME FIR-FILTERING USING</p><p>FAST CONVOLUTION ON GRAPHICS HARDWARE</p><p></p><p>Institute of Technical Acoustics,</p><p>RWTH Aachen University</p><p>Aachen, Germany</p><p><a href="mailto:fwe@akustik.rwth-aachen.de">fwe@akustik.rwth-aachen.de</a></p><p>Institute of Technical Acoustics,</p><p>RWTH Aachen University</p><p>Aachen, Germany</p><p></p><p></p><p><a href="http://dafx10.iem.at/proceedings/papers/WefersBerg_DAFx10_P76.pdf" target="_blank">http://dafx10.iem.at/proceedings/papers/WefersBerg_DAFx10_P76.pdf</a></p><p></p><p>ABSTRACT</p><p>In this paper we examine how graphic hardware can be used</p><p>for real-time FIR filtering. We implement uniformly-partitioned</p><p>fast convolution in the frequency-domain and evaluate its performance</p><p>on a NVIDIA GTX 285 graphics card. Motivated by audio</p><p>rendering for virtual reality, our focus lies on large-scale realtime</p><p>filtering with a multitude of channels, long impulse responses</p><p>and low latencies. Graphics hardware has already been used for</p><p>audio signal processing — including FIR and IIR filtering with</p><p>respect to offline and real-time processing. However, the combination</p><p>of GPU computing and real-time conditions leads to a</p><p>number of challenges that have not been reviewed in detail. The</p><p>new contribution of this paper is an implementation and detailled</p><p>analysis of a frequency-domain fast convolution method on GPUs.</p><p>We discuss specific problems that emerge under real-time conditions.</p><p>Our method allows to achieve an outstanding real-time filtering</p><p>performance. In this work, we do not only regard a timeinvariant</p><p>filtering, but also time-varying filtering, where filters are</p><p>exchanged during runtime. Furthermore, we examine the opportunities</p><p>of distributed computation—using CPU and GPU—in order</p><p>to maximize the performance. Finally, we identify bottlenecks</p><p>and explain their impact on filter exchange latencies and update</p><p>rates.</p><p></p><p></p><p>Σε αντίστοιχα νέα έχουμε και την παρουσίαση της νέας σειρά DSP της Τ.Ι. TMS320C66x</p><p></p><p></p><p>CHIPMAKER Texas Instruments (TI) has released a digital signal processor (DSP) that it claims is the fastest on the market.</p><p>…</p><p>TI's multi-core DSP chips will be priced starting at $99 per 1,000 units and will be available for delivery in the first quarter of 2011. µ</p><p><a href="http://www.theinquirer.net/inquirer/news/1895018/texas-instruments-dsp-chip-claims-beat-gpgpus" target="_blank">http://www.theinquirer.net/inquirer/news/1895018/texas-instruments-dsp-chip-claims-beat-gpgpus</a></p><p></p><p>περισσότερα εδώ:</p><p><a href="http://focus.ti.com/dsp/docs/dspcontent.tsp?contentId=77428&DCMP=nysh_101109&HQS=Other+OT+c66multicore" target="_blank">http://focus.ti.com/dsp/docs/dspcontent.tsp?contentId=77428&DCMP=nysh_101109&HQS=Other+OT+c66multicore</a></p><p></p><p></p><p>Δεν έχω την ικανότητα / γνώσεις να παράξω αντίστοιχο κώδικα σε OpenCL δυστυχώς … αν και δοκίμασα το σχετικό api της ΑΤΙ … μου φάνηκε βουνό … </p><p>Ελπίζω σύντομα να δούμε και Open source υλοποιήσεις….</p></blockquote><p></p>
[QUOTE="tmjuju, post: 1417713, member: 2204"] FIR @ GPU Ένα από τα πρώτα Papers που βρίσκω που βασίζονται σε μοντέρνες υλοποιήσεις GPU. Εννοείται ότι η δουλειά του Koon ( [url]http://www.avclub.gr/forum/showthread.php?t=29204&page=2&highlight=koon[/url] ) στο diy δεν έχει θέση σε ένα ακαδημαϊκό paper :p , αλλά είμαι σίγουρος ότι σταδιακά θα δούμε και άλλα papers. HIGH-PERFORMANCE REAL-TIME FIR-FILTERING USING FAST CONVOLUTION ON GRAPHICS HARDWARE Institute of Technical Acoustics, RWTH Aachen University Aachen, Germany [email]fwe@akustik.rwth-aachen.de[/email] Institute of Technical Acoustics, RWTH Aachen University Aachen, Germany [url]http://dafx10.iem.at/proceedings/papers/WefersBerg_DAFx10_P76.pdf[/url] ABSTRACT In this paper we examine how graphic hardware can be used for real-time FIR filtering. We implement uniformly-partitioned fast convolution in the frequency-domain and evaluate its performance on a NVIDIA GTX 285 graphics card. Motivated by audio rendering for virtual reality, our focus lies on large-scale realtime filtering with a multitude of channels, long impulse responses and low latencies. Graphics hardware has already been used for audio signal processing — including FIR and IIR filtering with respect to offline and real-time processing. However, the combination of GPU computing and real-time conditions leads to a number of challenges that have not been reviewed in detail. The new contribution of this paper is an implementation and detailled analysis of a frequency-domain fast convolution method on GPUs. We discuss specific problems that emerge under real-time conditions. Our method allows to achieve an outstanding real-time filtering performance. In this work, we do not only regard a timeinvariant filtering, but also time-varying filtering, where filters are exchanged during runtime. Furthermore, we examine the opportunities of distributed computation—using CPU and GPU—in order to maximize the performance. Finally, we identify bottlenecks and explain their impact on filter exchange latencies and update rates. Σε αντίστοιχα νέα έχουμε και την παρουσίαση της νέας σειρά DSP της Τ.Ι. TMS320C66x CHIPMAKER Texas Instruments (TI) has released a digital signal processor (DSP) that it claims is the fastest on the market. … TI's multi-core DSP chips will be priced starting at $99 per 1,000 units and will be available for delivery in the first quarter of 2011. µ [url]http://www.theinquirer.net/inquirer/news/1895018/texas-instruments-dsp-chip-claims-beat-gpgpus[/url] περισσότερα εδώ: [url]http://focus.ti.com/dsp/docs/dspcontent.tsp?contentId=77428&DCMP=nysh_101109&HQS=Other+OT+c66multicore[/url] Δεν έχω την ικανότητα / γνώσεις να παράξω αντίστοιχο κώδικα σε OpenCL δυστυχώς … αν και δοκίμασα το σχετικό api της ΑΤΙ … μου φάνηκε βουνό … Ελπίζω σύντομα να δούμε και Open source υλοποιήσεις…. [/QUOTE]
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