Diablo III

oranje

AVClub Enthusiast
28 February 2007
901
Μονο δικαιολογησε;:D

To gameplay του ειναι απο τα μεγαλυτερα πλεονεκτηματα του.
Ενα απο τα logo που παιζαν τοτε για το παιχνιδι ηταν και το sleep is optional.
Τελειως καψιμο.

psΑν παρ ελπιδα καποιος θελει να το ξαναθυμηθει,να προσεξει να κατεβασει το patch 1.12a γιατι αλλιως δεν τρεχει σε XP.
 

Stergito

Μέλος Σωματείου
11 November 2006
14,527
Θεσσαλονίκη
Εννοείται βρε!
Και 10 χρόνια μετά, θα ήσουν δικαιολογημένος, που λέει ο λόγος!

Το μόνο "μελανό" σημείο του Diablo II, είναι αυτό που έκανε και τον Τσουρινάκη να του βάλει τόσο χαμηλή βαθμολογία.
Το απαράδεκτο save system.

Ευτυχώς που υπήρχαν τα waypoints δηλαδή, αλλιώς θα ήταν η μεγαλύτερη ταλαιπωρία ever.


Πωπω, μ' έπιασε η μούρλα τώρα, θα πάρω έναν Necromancer ή μια Sorceress και θ' αρχίσω να θερίζω κόσμο, μου φαίνεται...
 

oranje

AVClub Enthusiast
28 February 2007
901
Το μεγα ζητημα ή πως χωριστηκε η game κοινοτητα στα δυο.
Για την ακριβεια η blizzard απο την μια μερια και ολοι οι αλλοι απο την αλλη πλευρα.
Τα pc γιναν κονσολες,προδωσαν τα ιερα και τα οσια του pc gaming,οι πιο ακραιες αποψεις.
Οτι σου εβγαζε την πιστη,και επρεπε να ξανακαθαρισεις την πιστα καθε φορα που εσωζες την θεση σου.
Ωραιες εποχες........:D
 

Stergito

Μέλος Σωματείου
11 November 2006
14,527
Θεσσαλονίκη
Το να ξανακαθαρίσεις την πίστα δεν ήταν απαραίτητο.

Άμα είσαι αρκετά γρήγορος, πας κατευθείαν στην επόμενη...
 

Stergito

Μέλος Σωματείου
11 November 2006
14,527
Θεσσαλονίκη
Ίσως ο μόνος με τον οποίο έχεις κανονικό "Party", σε single player παιχνίδι...

Πετάς 5-6 σκελετούς μπροστά, κανένα γκόλεμ και ποιος χρειάζεται μισθοφόρο;
 

Νίκος Σχ.

Supreme Member
12 July 2006
4,221
Θεσσαλονίκη
Απάντηση: Re: Diablo III

Ίσως ο μόνος με τον οποίο έχεις κανονικό "Party", σε single player παιχνίδι...

Πετάς 5-6 σκελετούς μπροστά, κανένα γκόλεμ και ποιος χρειάζεται μισθοφόρο;

τώρα είμαι με 1 σκελετό , 1 golem και 6 αξόδευτα ...οσο αντέξω και μετά θα επενδύσω ...
 

underdog

Supreme Member
26 November 2007
6,744
Θεσσαλονίκη
Oποιοδήποτε διαφορετικό save system θα κατέληγε σε παιχνίδι εντελώς διαφορετικής φυσιογνωμίας. Νομίζω είναι κι αυτό μέρος της προσωπικότητας του παιχνιδιού, δεν θα ήθελα (και δεν έχει και νόημα νομίζω) ένα save-load παιχνίδι σαν κάποια άλλα παραδοσιακά RPG.
Ο Τσουρινάκης ξεφτιλίστηκε με το ρήβιου του μοναδικού παιχνιδιού του είδους του με χιλιάδες παίκτες ονλάιν και στα φόρουμ 10 χρόνια μετά την κυκλοφορία του. Από εκείνο το ρήβιου σταμάτησα και να υπολογίζω την άποψή του.
 

Stergito

Μέλος Σωματείου
11 November 2006
14,527
Θεσσαλονίκη
Κοίταξε, το Diablo 1 είχε το απλό save-load και λειτουργούσε μια χαρά.

Τον Τσουρινάκη τον έχω πάντα σε μεγάλη εκτίμηση. Πιστεύω ότι είχε δίκιο, απλώς το save system δεν αφαιρούσε και τόσους πόντους πια από το παιχνίδι...
 

underdog

Supreme Member
26 November 2007
6,744
Θεσσαλονίκη
Για Έλληνας ρηβιούερ καλός είναι, αλλά και λίγο "δήθεν".
Τέλος πάντων, το θέμα είναι να βγει καλό το 3. Ήδη έχουμε παράπονα για "WOWποίησή" του.
 

oranje

AVClub Enthusiast
28 February 2007
901
Αυτο μαλλον θα σου λυσει τις απορειες σου.



To:
This petition is being made as a way to express the disappointment of us, the Diablo fans, about the way Diablo III artistic direction is being done.



There's a long discussion about this matter happening in http://www.diablofans.com/forums/showthread.php?t=9283 , there's thousands of comments in there so if you have any comment or suggestion feel free to do it there.



The main objective of this petition is to show Blizzard that there's a significant number of players that dont agree with the current art style of the game, with this petition we hope to make Blizzard ear our voices, our opinions and our suggestions and we seriously want some changes in the artistic direction of the game so it could be more coherent and familiar with the Diablo universe.



It is our opinion that the graphic elements that characterize the Diablo universe are not fully present in this sequel, Diablo universe is made of:

- Gothic and obscure scenarios, cryptic, dark and shadowy dungeons

- Graphically realistic world with realistic, dirty and muddy textures

- Realistic armory and weaponry without over-sized and exaggerated proportions like big shoulder guards

- A macabre, dark and realistic art style

- Light radius, as all of you can remember, Diablo dungeons were characterized by the combination of a light radius system with shadows, everything that resides outside of the character vision sight is shadowed.



What we got in Diablo III:

- Cartoon'ish art direction, obviously influenced by the Warcraft universe, Diablo isnt Warcraft.

- Hand made, pastel looking textures with bold lines, defined contours, smooth colors and clean shapes.

- Dungeons with a blue/green environment lighting, technique used in cartoons to depict a dark, creepy and scary feeling but once again, this is Diablo, a mature game, dungeons should have a dark aura with the occasional lights from candles, just like we got in the previews Diablo's.

- Character models defined by cartoon characteristics like over-sized and exaggerated parts, vivid colors and unrealistic elements, almost directly taken away from World of Warcraft and pasted to Diablo.

- Outside scenarios with vivid colors, beautiful forests with colorful vegetation, shinny and beautiful waterfalls where even rainbows take place.

- Cartoon'ish and unrealistic weaponry and armory, over-sized and stylish armors, over-sized weapons, items that look pasted directly from World of Warcraft.

- Blocky, cartoon'ish graphic elements like big, over-sized fire braziers in dungeons, heavily influenced by the World of Warcraft art style, over-sized and cartoon'ish scenario decorations like smiling statues, Warcraft styled architecture and decorations.



What we want:

- A darker, gothic, cryptic and creepier environment.

- A more realistic artistic direction, more independent from the Warcraft universe art direction.

- Darker dungeons without a blue/green environment, Diablo dungeons are dark and shadowy.

- The return of the light radius / shadow system from Diablo 1 and 2, a concept modified picture made by me roughly shows and suggests how the shadow system should work on Diablo 3: http://i31.tinypic.com/2zta5o7.jpg

- Slightly less colorful and less vivid outside scenarios, they are too heavily influenced by the World of Warcraft ones.

- Darker and less colorful landscapes, Tristam never was colorful and beautiful: here's how it looked in Diablo 1 (before the evil was released across the lands): http://img126.imageshack.us/img126/5194/tristram2jh.jpg

- And most importantly: An independent and renewed artistic direction, not a recycled art direction taken from the Warcraft world, Diablo never was meant to be as cartoon'ish as Warcraft, they shall have independent and distinct styles, this isnt happening in Diablo 3, at first sight it looks like a remake of World of Warcraft, graphically and artistically speaking.

- Example of the heavy influence from World of Warcraft that we dont think it fits the Diablo universe: http://img56.imageshack.us/img56/6795/diabloiii20080628035157dw4.jpg and http://www.blizzard.com/diablo3/_images/screenshots/ss9-hires.jpg



Common arguments:

Q: The game is still under development, it's on pre alpha stage, we only saw the first act, much can change.

A: True, the game is still under development but the artistic direction isnt since it's one of the first steps in the development of a game, until you have a fully developed artistic direction and concept you cant easily move on with the development of the game, the artistic direction will tell the artists (modelers, texture artists, etc) how the game elements shall look and feel. Since this artistic direction is already fully and happily developed (words from Blizzard) this cartoon'ish and colorful style will be present in the whole game.



Q: Being less cartoon'ish and more realistic would make the game heavier on computers

A: False, there's a lot of techniques like bump mapping that help developers give a realistic look to textures, any recent graphic card with less than 8 years support bump mapping, there's a lot more techniques that can help giving that realistic look, being 3D doesnt mean it should look cartoon'ish.



Q: Diablo 3 happens 20 years after Diablo 2, the world is peaceful and the evil is gone, that's why the scenarios are colorful and vivid.

A: That doesnt mean forgotten dungeons should be clean and shinny, looking like a team of house keeping maidens spent hours there cleaning and making everything clean and shinny, without any trace of dirt, dungeons are supposed to be creepy and scary.

Diablo 1 Tristam also looked evil and scary before the evil was unleashed, check this picture of Diablo 1 Tristam and compare it to Diablo 3 Tristam: http://img126.imageshack.us/img126/5194/tristram2jh.jpg find the differences.



And lastly here's a few concept pictures of how fans want Diablo 3 to be, they might be inaccurate and exaggerated but remember, they're just concept pictures, suggestions of how the game could look, Blizzard can find a balanced term:



The light radius from Diablo 2 in Diablo 3:

http://i31.tinypic.com/2zta5o7.jpg



Environment suggestions:

http://i32.tinypic.com/2zqr9yx.jpg

http://i27.tinypic.com/2jexp1x.jpg

http://i27.tinypic.com/vep6ix.jpg

http://i99.photobucket.com/albums/l318/frostwake/Diablo32.jpg

http://i99.photobucket.com/albums/l318/frostwake/Diablo31.jpg

http://img110.imageshack.us/img110/1681/1214657022122wu5oq6.jpg

http://img299.imageshack.us/img299/7807/itshouldrh5.jpg

http://img180.imageshack.us/my.php?image=makeluvnotwarcraftzs3.jpg

http://img299.imageshack.us/img299/6065/howitshouldlooklikevx5.jpg



What we ask Blizzard is to find a way of pleasing the fans of the Diablo universe by giving us a true sequel to Diablo 2 that is graphically coherent with the Diablo universe it belongs to.



Thanks



Sincerely,

The Undersigned


Και το σχετικο Link
http://www.petitiononline.com/d3art/petition.html.




Η δικη μου ενσταση παντως ειναι πως απο ενα 20 λεπτο trailer μπορεις να βγαλεις συμπερασμα για κατι που ακομη βρισκεται στο σταδιο της παραγωγης του και δεν εχει παρει τελικη μορφη.