Assetto Corsa (PC racing game)

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Πάρα πολύ καλό!
Κατεβάστε το όσοι δεν το έχετε κατεβάσει!
 
Assetto Corsa – 1.2 Update + Bonus DLC Available

Kunos Simulazioni have released the next major update and a brand new content pack for Assetto Corsa.

Alongside plenty of changes in the new version, the 1.2 release comes with a free Bonus DLC pack, introducing the Zandvoort Circuit Park track to the simulation.

The Bonus Pack also includes the Alfa Romeo Mito Quadrifoglio Verde, Audi Sport Quattro, Lamborghini Miura as well as the Nissan Nismo GT-R, giving road car fans plenty of new toys to play with.

Assetto Corsa 1.2 Update Details

General

The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high-performance and racing cars.

Physics

Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback.

Artificial intelligence

Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position.

Multiplayer

The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization. Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we also get some brand new and highly requested features. We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more. Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in AC multiplayer in the near future.

Changelog

- Balanced interior and exterior volume for all cars – Updated Fmod example project
– Updated Fmod pipeline document
– Fixed some rare FMod crashes
– Fixed bodywork sound when stand still for some cars – Fixed typos for career descriptions
– Fixed Ferrari 458 and Giulia GTA sound pan
– Fixed flags position for triple screens users
– Fixed replay doesn’t show smoke
– Fixed sun visible through barriers
– Fixed flying crew at Mugello
– Fixed delay before gear shift recognised
– Fixed keyboard controller and mouse steering
– Fixed rare pit stop repair bug when clutch is pressed – Fixed wrong player is selected in the drivers list
– Fixed showroom crashes with Motion Blur enabled – Fixed tyre blankets weird behaviour
– Fixed front wheels size on Lotus Evora
– Fixed Pagani Huayra broken mirror
– Fixed missing BMW M3 Gt2 rear tow
– Fixed cars already damaged starting a gameplay session at Ring
– Fixed BMW M3 e92 red patch on headlights
– Fixed P4/5 Competizione static calipers
– Fixed 599xx Evo weird LOD effect
– Fixed blurred rims missing from LOD C on some cars
– Fixed fuel calculator on Setup UI
– Fixed 500 Abarth skin issues
– Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
– Fixed some broken Steam achievements
– BMW 1M has stock liveries; the previous ones are assigned to the S3 version
– Added FOV system message when using +/- to change the value ingame
– Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
– Added “Auto Pos” button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value – Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
– Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
– Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using.

TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage

– Fixed tyre – kerb hard collisions
– Adjusted realigning forces from tyres.
– Active differentials
– New Alfa Romeo Mito Quadrifoglio Verde
– New Audi Sport Quattro
– New Lamborghini Miura SV
– New Nissan GT-R Nismo
– New Toyota GT-86
– New Zandvoort circuit
– New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
– Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
– Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
– Multiplayer – Added checksum checks for tracks using the new config system
– Multiplayer – Removed “Track List” feature from AC Server
– Multiplayer – Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only
– Multiplayer – Fixed collision not triggering correct samples
- Multiplayer – Added weather settings to the server side
– Multiplayer – Fixed tyres glued to the road for cars without animated suspensions
– Multiplayer – Added possibility to limit tyre choice
– Multiplayer – Added Server Plugin Auth system to AC Server for customized user authentication.
AUTH_PLUGIN_ADDRESS in server_cfg.ini
– Multiplayer – Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)
– Multiplayer – It is now possible to complete last lap during Qualify & Practice
– Multiplayer – Fixed /client_list not showing local car ID
– Multiplayer – Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
– Multiplayer – At the end of a race now the system goes “Race Control” view with leaderboard and chat
– Multiplayer – Exit button in ESC menu is now at safe distance from the others
– Multiplayer – Added option to force virtual mirror ON from AC Server
– Multiplayer – Added acServerManager into server folder.
– Added realtime “relative” time app
– Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
– DRS can now be turned off with the DRS button and not only by braking
– AI grip on corner exit is now more realistic
– Improved loading time ~1s faster per car
– Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
This improves FPS CAPS and general fluidity
– Tyres and rims now stay blurred when replay is paused
– Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
– Air density calculation is now using temperature as input
– Proximity indicator now scales with resolution
– AI now properly brakes in time to hit 80Kmh in the pitlane
– Fixed discs object not properly switched with LODS
– Better driver gearshift preload on first gear
– Fixed strong tyre vibration around 40 kmh
– Added EBB (electronic brake balance) support
– Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel drivers
– Removed limits from Driver Eyes Positioning app
– Kers is now recharged in pits
– AI is not using “Trail Hint” anymore
 
Το 1.3 πάει για τις 7/10.

Περιμένουμε:

Circuit de Catalunya
Audi R8 LMS Ultra
Scuderia Cameron Glickenhaus SCG-003
RUF RT12R
BMW M4 Coupe
Ford GT40 (Mk1)
Lamborghini Countach
Lamborghini Huracan GT3
βελτιωμένο tyre model και 64 bit !!!!
 
Dear AC followers, we are completing the final phase of betatesting, and we are glad to announce that Assetto Corsa 1.3 and Dream Pack 2 will be available for download by October 8th!

With Assetto Corsa 1.3 the process of improvement of all aspects of our simulation continues to progress properly. Here's following just few highlights of what you can expect to find in Assetto Corsa next week:

Assetto Corsa Dream Pack 2

The new Dream Pack 2 will include the Circuit of Catalunya, based on Laserscan point cloud, featuring GP and MotoGP layouts, as well as 7+2 new awesome and legendary cars:

Lamborghini Countach 5000 Quattro Valvole
Lamborghini Huracan GT3
Ford GT40 MK1
Scuderia Cameron Glickenhaus SCG003
AUDI R8 ULTRA 2014
RUF RT12R AWD
RUF RT12R FWD
BMW M4 Coupe
BMW M4 Coupe Akrapovic Edition

The Assetto Corsa Dream Pack 2 will be available on Steam by October 8th, at 7,99 EUR.

Assetto Corsa 1.3

Physics
64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We'll be back with more details on physics updates when the new build will be released next week.

Graphics
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sound
Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.

Get ready to experience the most advanced driving experience!
 
Ανάμεικτα προς το παρόν τα αισθήματα για το νέο μεγάλο (500Mb) update. Τα κυριότερα σημεία είναι η 64-bit υποστήριξη, σημαντικές αλλαγές στο μοντέλο ελαστικών στον ήχο και στα γραφικά. Νέα πίστα Circuit of Catalunya (2 layouts), 4 αγωνιστικά και 5 road cars συν προσθήκες στο multiplayer.

Ποιο αναλυτικά:

"64bit build
Car physics is now calculated in separate threads
Fixed KERS disabled in pitlane
Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini)
Added support for DRS zones
acServer is now stressing much less Go' GC and should offer more stable performances
Added FORCE_TGT to force low res timer in assetto_corsa.ini
acServer is now using Go 1.5, faster GC
Added server welcome message
Fixed gear ratio appearing with a double "/" in setup screen
Fixed acServer unable to read ini values with a "=" character (ex AUTH)
Fixed driver name displayer not obeying to saved settings in MP
Fixed acServer not creating "results" folder automatically
New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation
Added grain and blister readings in the setup info screen
Added downshift protection to gearboxes
Lap count is now reported using 16bit unsigned integer to server plugins
Now using triple buffer when vsync is on to reduce latency
Exposure settings are now persistent
Fixed audio clicks on surface events
Tyre flat spots are now taking into account tyre softness
Windscreens now receive shadows
ksEditor: now it uses the same ingame engine.
ksEditor: added project menagement
ksEditor: added user personalizations
ksEditor: added floating windows and layout system
ksEditor: added Weather and PPfilter loader
ksEditor: added recent files/project management
ksEditor: added node filter in scene panel
ksEditor: added Material by Texture in Materials panel
ksEditor: added scene icons and side function buttons
ksEditor: added texture detail on Material panel
ksEditor: added Texture Review windows in Utilities
ksEditor: fixed reload texture function
ksEditor: now the default CultureInfo is en-US (number format, ect)
ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport
ksEditor: added Dashboard tab
acServerManager: removed some upper limits on parameters
acServerManager: preset name/description is more clear
acServerManager: added welcome message
acServerManager: added qualify limit
acServerManager: added fixed setup management
acServerManager: fixed upload on ftp. Now cfg folder is not deleted.
Fixed driver textures on serveral cars
Fixed circuit outline on track selection UI
Camera Dev App now save F1 cameras' exposure and pitch, F6 cameras' exposure, fov and position and angle
Removed background from Performance Delta App
Redesigned and faster code for logging
Updated Tyres V5 for GT2 and GT3 cars, should give less understeer.
Zonda R and Ferrari 599XX and Formula Abarth now have V5 tyres.
Less lift off oversteer for Evora S on street tyres V5
GT3 and GT2 cars updated aero stalling for front splitter and diffuser
GT3 slight performance balancing
Mclaren MP4 GT3 tyre corrections
Fixed TC digital item showing 0 based index when multiple TC level are available
Now showing Cold and Hot pressure readings in setup status
Added "NA" for IMO temps reading when no set has been swapped out
Added support for track dynamic objects
It is now possible to join a server using admin passoword and be automatically granted admin rights
Joining a server with admin password will override the session "closed" status
Added "ban_id" admin command to ban a user and send straight to blacklist
Remote cars in multiplayer now generate skidmarks
Fixed EDL wrong calculation order"
 
Re: Απάντηση: Re: Assetto Corsa (PC racing game)

Γιατί φίλε μου! Εγώ το κατέβασα μια χαρά χτες.
Λόγο capital control - Paypal?

Nαι, μου έκανε απόρριψη.
Αλλά σήμερα σκέφτηκα να χρησιμοποιήσω την ίδια κάρτα, αλλά κατευθείαν, όχι μέσω paypal, και έγινε κανονικά η αγορά.
Τώρα μένει να παίξω το παιχνίδι!

Γιατί ανάμεικτα;
Έχω να παίξω τόσο καιρό, που δεν μπορώ να κάνω σύγκριση με την προηγούμενη έκδοση.
 
Απάντηση: Re: Απάντηση: Re: Assetto Corsa (PC racing game)

Γιατί ανάμεικτα;

Γιατί μου φαίνεται ποιο εύκολη η οδήγηση στο όριο πλέον. Σαν αίσθηση είναι ποιο ευχάριστο απλώς δεν ξέρω πόσο ανταποκρίνεται στην πραγματικότητα. Πάρε την Μ4 και πίεσέ την στις στροφές να δεις πόσο υπάκουη είναι - ένα αίσθημα ότι διορθώνει τα πάντα μαγικά μόνη της:speechless-smiley-0 Ίσως είναι και λίγο placebo
 
Εγώ πάντως, παρ' όλο το αρχικό shock από τη διαφορετικότητα στην αίσθηση οδήγησης - πλέον μπορώ να πω ότι λατρεύω τις νέες αλλαγές, το τιμόνι μου "ζωντάνεψε"!:ernaehrung004:
 
Πήρα την Μ4 και αισθάνθηκα αυτό ακριβώς που λες. Σα να διορθώνει μόνη της την πορεία. Αλλά παρατήρησα ότι υπάρχει μεγαλύτερη προοδευτικότητα στο feedback, μπορώ να κάνω διορθώσεις και να σώζω το αυτοκίνητο από άσχημες καταστάσεις με πιο εύκολο τρόπο από πριν, πριν έκανα απότομες κινήσεις τελευταία στιγμή ενώ τώρα το αισθάνομαι πριν χάσω την πρόσφυση και διορθώνω. Δεν ξέρω ακόμα, αλλά όλοι λένε ότι είναι καλύτερο τελικά.
Θα δείξει!
 
Έρχεται με το Corsa DreamPack 3, (available on Steam by 15.12.2015):
The Ford Escort is born from a partnership between Ford and Lotus during the 60s. This car became a icon of racing thanks to its successes in rallye and GT races in 1968, 1969 and along first years of the 70s, due the release of the RS1600 powered by a Ford Cosworth engine.
The RS in the model name is a abbreviation of Rallye Sport, and although 1600 was the initial engine displacement, in 1973 this was increased to 1800cc.

12339330_1279184708774511_5024271070887486124_o.jpg

12363206_1279189785440670_1979511063015050897_o.jpg


Να θυμίσω, για όσους ενδιαφέρονται, ότι υπάρχουν δύο Ελληνικοί servers (με διαφορετικό περιεχόμενο) όπου μαζευόμαστε για αγώνες και προπόνηση:
Tango-X και thelab
 
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