Λοιπον επειδη εχεις καταντησει κουραστικος και επειδη δεν εχω καμια ορεξη να μαλωνω για μια κονσολα,παρε παρακατω να διαβασεις και την αποψη του δημιουργου του Pes για την εκδοση για το 360 και για τα σχεδια του για το μελλον.Μεσα αναφερει και ποτε θα το δεις στο Ps3,αφου δεις βεβαια πρωτα το Ps3 ετσι οπως το παει η Sony.Α και που σε 1080p εχουμε ,τωρα απο gameplay δεν νομιζω οτι χρειαζετε να μιλησω μαζι σου,καποτε θα μαθεις τι σημαινει αυτη η λεξη.Εγω δεν αρνηθηκα οτι θα παρω Ps3 ποτε εδω μεσα, αλλα απο τη στιγμη που με ενδιαφερει να παιζω παντα το καλυτερο, την δεδομενη στιγμη το καλυτερο ειναι το ΧΒΟΧ 360 και αυτο εχω.Κατσε να κυκλοφορησει το Ps3 να βγουν παιχνιδια και τοτε το παιρνω.Εσυ απλα πειθεις τον ευατο σου οτι το Ps2 ειναι καλυτερο απο το ΧΒΟΧ 360 ετσι απλα για να καλυψεις το κενο και παιζεις β διαλογης πλεον παιχνιδια, περιμενωντας τον Μεσσια(Ps3) και θες να μου πεις για gameplay.
odd Zuniga: Winning Eleven Pro Evolution Soccer 2007 -- quite a title, length-wise! That mixes both the European title and the Japanese title into one lengthy titled package: why the change?
Colin Ferris: We felt a need to differentiate from the Winning Eleven product released in Japan, for a couple reasons. First, they release in the early summer with a much different product -- mostly based on the Japanese and Korean leagues. Second, Pro Evolution Soccer is so successful in Europe and with soccer fans worldwide, so we wanted US fans to know that they were getting the best of the best. And finally, we were rapidly approaching Winning Eleven 11 and Winning Eleven 12, which just gets confusing.
As for the title length, don't forget that Winning Eleven 8 was officially titled 'World Soccer Winning Eleven 8 International,' just most people didn't use the full title.
TZ:The game's making its Xbox 360 debut, which is thrilling for lots of hardcore soccer fans -- what were you able to do with the extra development time, as this released three months after FIFA 07?
CF:We were focused on giving the best soccer experience on the next-gen and building a whole new game engine from the ground up. This is not simply a port of our PS2 version -- we wanted to start over for this generation.
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TZ:In terms of beating the competition, what's the WEPES2007 development team most proud of in this installment?
CF:The team loves what we've been able to accomplish on the 360. In fact, all the screens and videos we have used for marketing the 360 version have been created using the in-game engine. There's no need to touch up the video when it looks this good.
TZ:For years FIFA has always had the licensing edge over you guys, and while they have my favorite team (Chelsea) and you guys sort of do (North London Blue, right?) you guys win out on number of teams: 179 to 154. Plus, you did include Zinedine Zidane, even though he retired after the World Cup (I'm overjoyed about this, as I'm a France fan, by the way). The biggest win, though, in my eyes, was the inclusion of all of the World Cup teams -- while FIFA left eight of those teams out. So, I'm guessing you guys sit around playing Angola versus Iran, high-fiving how you -- at least mildly -- beat FIFA at their own game, yeah?
CF:We work hard on including the licenses for the teams we know our fans want. We are very happy with the licensing successes we've had in recent years.
TZ:Speaking of licenses, one massive gripe I have to call out is the lack of the USA National team license (meaning the players all have goofy names) for a US release! What gives?
CF:As with all sports games, licensing is always difficult. In the case of soccer, you have the leagues, the teams, and the team's sponsors all to deal with. Do we get everything we want? Absolutely not, otherwise every single team in the world would be in the game. However, we are very focused on increasing the presence of North American teams in the game. Personally, the addition of Argentina in WE: Pro Evolution Soccer 2007 is one of my favorite new teams to play with.
TZ:As for gameplay, that's always been where Winning Eleven shines with fantastic control. I noticed that the ball played a lot looser on the 360, which was far more realistic, and truly separated players like Ronaldhino from, say, Claudio Reyna. When games go to a new generation of consoles, everyone throws around "built from the ground up" -- but is that what's happened here?
CF:We truly did build the 360 version from the ground up. I'll repeat: this is not a port of the PS2 game. Besides amazing graphics, the next generation of consoles allows us to get more realistic in terms of physics and gameplay. In order to take full advantage of new features in coming versions for next generation, the development team felt the need to start over and not burden themselves with code designed for the last generation. Pro Evolution Soccer is the best soccer series in the world, and you don't keep that position without planning for the future. We always plan on how to make the game bigger and better for our fans.
TZ:Gripe Alert: in the 360 version the player's hair and jerseys have no life to them -- the shirts don't move -- the players have used some serious hairspray to get that helmet-like hold. In FIFA 07, they've got this cloth and hair technology nailed. It only shows up in close-ups, but this is what the next-gen tech offers, and it didn't happen for you guys this year. Why not?
CF:While the potential for such features is there and we always look to incorporate as many beautiful graphical touches as we can in the game, the designers are focused on one thing: the gameplay. When playing a soccer game, what's more important: smooth and realistic gameplay or making sure the jersey and hair flop properly in the closeups? I'll pick gameplay any day of the week.
TZ:Your PS2 version of this game is simply better than ever, hence my 9.5 score on 1up. Plus, the new International Challenge is brilliant! Can you talk about the future of the series on PS2 -- is this the swan song?
CF:While not the swan song, we definitely didn't want the PS2 version to be lost in all the next-generation hype. Every year we try out new features, the best of which get incorporated into future versions. International Challenge is a mode that the designers have been thinking about for a long time, we're glad you like it. The PS2 has been the core platform for Pro Evolution Soccer for many years and we have built quite a following for it. We're not ready to leave those fans yet.
TZ:Speaking of the Sony, what's the plan for PS3 -- is 2008 going to be the Winning Eleven PES debut, or should we expect a 2007 version?
CF:WE: PES 2007 will not be released on the PS3, but Konami does support all the next generation consoles. You'll have to wait and see for future announcements.
TZ:Okay, there are 32 stadiums on PS2, only eight on 360. The editing of team names, and player's physical characteristics isn't available on next-gen. And there's no way to save my wonder-stunner goals. That's some serious strippage. Instead of asking why, can you promise me that not only will I be able to save my best goals in the 2008 version of the game, but that I'll be able to put them online for other people to ogle?
CF:What I can promise is that the current 360 version is our first step into the next-generation. Think of it as the first stone in our next-generation foundation. Now that we've accomplished bringing the award-winning soccer gameplay to the next-generation, we have the best base on which to make the game bigger and better every year.
TZ:Alright, it's no fun to end on a serious note in terms of the 360 (especially as I love the game--gave it an 8.0 on 1up/EGM), so I'll end on a life and death note: Who's going to win the Premiership title in real life, Chelsea or Manchester United, and why?
CF:Even though they lost a great game to Arsenal a couple weeks ago, I'm going to have to place my bet on Manchester United. With the lead they have and the solid play they ve been showing, I think its Man U's title to lose. In the end, I just want a good end to the season and to be able to watch at least the finals on an HD TV in the US. One can always dream...
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