PES 2009: Key additions
Παρακάτω μερικές από της νέες δυνατότητες/προσθήκες για την νέα έκδοση του PES2009.
Gameplay:
Close control more intuitive:
* Manual cursor control
* Adjusted trick control for easier control – more within natural control parameters than via special movements
Ball movement more realistic:
* Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball
* Instant control. Buttons presses are no longer stored, making for a crisper playing style
* Heavier foot-in tackles, depending on the length X is depressed
* New friction routines to affect ball movement in terms of ground conditions
* Backspin routines calculated so ball slows accordingly
* The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender’s trailing leg
* Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system
* Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground
Teamvision enhanced:
* Tactics change according to situation
* Better off-the-ball movement – running to receive passes, etc
* AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes
Visuals:
Stadiums:
* Graphic depiction of weather conditions unique to each stadium
* Much more detailed lighting effects that mimic the time of day more closely
* Key new grounds like Wembley, in total about 20 stadiums
* LED hoardings (PS3 and 360 versions only)
Players:
* All new players models in game: everything reworked for additional detail
* Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running
* More individuality to movement of players: running and kicking styles, for instance: Ronaldo’s stance before a free kick
Camera:
* New vertical camera, allowing end-to-end view including ‛Player Focus’ zoom, panning in on key one-on-one situations
* New distance drawing techniques using adjusted chromatic fields
Front End - Menus:
* All new, clearer menu system
* Match stats now on sub-menus if required
* Much improved music choice
Edit:
Sound:
* In addition to the importation of graphic data, music and crowd chants can also be added
* Graphics:
* Pixel Paint function allows users to create team badges from scratch
Game Modes:
Become a Legend:
* New long-term mode sees player guiding one player to glory
* Control the destiny of a midfield/striking star
* Player works within team structure, akin to popular ‛Fix’ mode – assisting play, scoring goals, etc
* Default third-person view
* Dedicated development data for player as game progresses
* Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred
* Based on popular Japanese mode, first time in Europe
Legends:
* Online version of ‛Become a Legend’
* Use player created in solo mode
* Play online with other ‛fixed’ position friends
* Intricate play and teamwork rewarded with PES points
Master League
* More intuitive menus
* Easier to understand two-tier negotiations: team level and individual terms
* Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play better