Κάνω ένα ''καθάρισμα'' στο pc και κάπου χαμένο βρήκα αυτό, αλλά, δεν θυμάμαι από που το βρήκα:
Setup allows you to specify a smooth increase rate increase framerate. The maximum smoothness is achieved by increasing the frame rate to refresh the screen.
Integer coefficients can keep all the original footage, calculated by adding to them in-between frames. Together with integer coefficients, it is recommended to use the mixing of frames to the frequency of the screen, this will increase the uniformity of the display of movements.
Fractional coefficients are forced to throw out the algorithm of the original staff extra to fill the vacated spot new calculated frames. Fractional coefficient is expressed in the form of a "multiplier: divider" (multinum: multiden). Less than the divisor, the less the load on the processor.
In addition, the introduced fractional 12:5 and 5:2 (2m-1m-and coefficients), preserving all the original footage. This is achieved by adding different amounts of frames between the calculated baseline. Minus the decision that some stray moments of time for each frame, which leads to a slight irregularities in the movements (noticeable on Zoom and panaromirovanii). Plus the use of these coefficients are less noticeable artifacts and less load on the CPU than with similar "fair" factors.
When "Up to the frequency of the screen" algorithm includes automatic selection of the multiplier and divider values corresponding to the condition of the smallest divisor value at the lowest frequency differences obtained from the video refresh rate. Selection is made in the range of the divisor from 1 to max. divider (see how to configure maximum divisor).
Value "to the frequencies of the screen / 2" and "Until the frequency of screen / 3" are useful when a shortage of CPU performance for multiple frequency monitor's refresh rate to eliminate spasms and achieve maximum uniformity of movement. In addition, the "Prior screen frequency / 2" can be used when all of the deinterlacing with doubling the frame rate.
Available values for the algorithm is simple:
2:3 (0.66x) (multinum: multiden = 2:3)
4:3 (1.33x) (multinum: multiden = 4:3)
Doubling the frames (2x) (multinum: multiden = 2:1)
12:5. 2m22m22 (1.4x +) (multinum: multiden = 12:5, frameorder = 2m22m22)
5:2. 2m2 (1.5x +) (multinum: multiden = 5:2, frameorder = 2m2)
8:3 (2.66x) (multinum: multiden = 8:3)
Quadrupling of the frame (4x) (multinum: multiden = 4:1)
Possible values for algorithm Superfast:
Doubling the frames (2x) (multinum: multiden = 2:1)
12:5. 2m22m22 (1.4x +) (multinum: multiden = 12:5, frameorder = 2m22m22)
12:5 (2.4x) (multinum: multiden = 12:5)
12:5. 1mm1m1mm1m1m (2.4x +) (multinum: multiden = 12:5, frameorder = 1mm1m1mm1m1m)
5:2. 2m2 (1.5x +) (multinum: multiden = 5:2, frameorder = 2m2)
5:2 (2.5x) (multinum: multiden = 5:2)
5:2. 1mm1m (2.5x +) (multinum: multiden = 5:2, frameorder = 1mm1m)
Triple the shots (3x) (multinum: multiden = 3:1)
Quadrupling of the frame (4x) (multinum: multiden = 4:1)
The default value of: frame doubling (2x)
Possible values for the algorithms quickly, efficiently, Advanced:
Doubling the frames (2x) (multinum: multiden = 2:1)
12:5. 2m22m22 (1.4x +) (multinum: multiden = 12:5, frameorder = 2m22m22)
12:5 (2.4x) (multinum: multiden = 12:5)
12:5. 1mm1m1mm1m1m (2.4x +) (multinum: multiden = 12:5, frameorder = 1mm1m1mm1m1m)
5:2. 2m2 (1.5x +) (multinum: multiden = 5:2, frameorder = 2m2)
5:2 (2.5x) (multinum: multiden = 5:2)
5:2. 1mm1m (2.5x +) (multinum: multiden = 5:2, frameorder = 1mm1m)
Triple the shots (3x) (multinum: multiden = 3:1)
Quadrupling of the frame (4x) (multinum: multiden = 4:1)
To the frequency of screen / 3 (multinum: multiden = MON: 3)
To the frequency of screen / 2 (multinum: multiden = MON: 2)
To the frequency of the screen (multinum: multiden = MON)
The default value: Up to the frequency display